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Wesnoth Units database

Mounted Marksman

(image)

One perpetual problem faced by Bowriders and Bowknights is that certain enemies position themselves in strong defensive positions, and an enemy archer in cover can be very difficult to take down. To counter this, some experienced bowknights concentrate their efforts on sharpshooting. They are not quite so good at hit-and-run attacks on open ground that Elite Bowknights excel at, but they are very effective at taking out heavily fortified enemies that are so often the bane of border patrols.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

Information

Advances from: Bowknight
Advances to:
Cost: 50
HP: 52
Movement: 10
XP: 150
Level: 3
Alignment: lawful
IDXE Mounted Marksman
Abilities:

Attacks (damage - count)

(image)sword
melee
7 - 2
blade
(image)bow
ranged
15 - 3
pierce
marksman

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains-0%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable-0%
(icon) Village140%